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Forum: Tech Forum Topic: Computer's Messed Up... |
| Tyler |
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Posted: Sun Sep 06, 2009 7:43 am
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Comments: 8 Views: 218
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| usually you have to reinstall your operating system every 2 years, sometimes less. Its good to as well to clean up your comp. Xenu and I have a friend Eric that reinstalls Win 7 a lot for really no reason. He says it makes it faster, but he does it like every week. My computers never gotten slow. ... |
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Forum: Gallery Topic: Un-finished PowerStruggle map. |
| Tyler |
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Posted: Tue Aug 25, 2009 11:33 pm
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Comments: 3 Views: 135
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| Decided to make an actual map about a month or so ago, and got majorly distracted with all the cool beta's for games coming out soon that came out recently. The map is a Mesa-like desert map. I was thinking of also releasing a snowy/frozen version of it. (Simply because I enjoy snowy maps) I would l... |
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Forum: SandBox 2 Editor Topic: Frost |
| Tyler |
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Posted: Tue Aug 25, 2009 11:05 pm
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Comments: 13 Views: 181
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| From what me and Lord Xenu got off his Skull map is that the weapons will be frosty if you just set them to frozen in the properties of it. But we never got how to get the Nano Suit to be frozen. :\ |
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Forum: Gallery Topic: [Release] TIA Docks - By Banneboy |
| Tyler |
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Posted: Mon Aug 17, 2009 8:33 am
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Comments: 3 Views: 112
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Looks good.  You could always try in the Crysis game. |
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Forum: Crysis General Chat Topic: reinstalling |
| Tyler |
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Posted: Sat Aug 15, 2009 1:09 am
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Comments: 6 Views: 226
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| For Crysis patches, you'll need all of these: For Patch 1.1 http://crymod.com/filebase.php?fileid=636 I think Crysis installs up to 1.1, but get it just to make sure. Patch 1.2 http://crymod.com/filebase.php?fileid=1073 - Then the hotfix for 1.2: http://crymod.com/filebase.php?fileid=1... |
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Forum: SandBox 2 Editor Topic: Portals + Vis Areas |
| Tyler |
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Posted: Fri Aug 14, 2009 9:50 am
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Comments: 6 Views: 183
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Anyone know how?  Or do a tutorial on portals and vis areas? 'Cause I still cannot find how to make this work properly or find anything anywhere else. |
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Forum: SandBox 2 Editor Topic: Portals + Vis Areas |
| Tyler |
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Posted: Wed Aug 12, 2009 9:35 pm
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Comments: 6 Views: 183
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| yes exactly, the one to the right is correct. I've been doing it like that and it still does the same thing that I get. There's two results I get from doing it like that picture, I either get the tunnel pieces still disappearing after a certain distance, or I get a completely black tunnel, where e... |
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Forum: SandBox 2 Editor Topic: Portals + Vis Areas |
| Tyler |
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Posted: Wed Aug 12, 2009 4:03 am
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Comments: 6 Views: 183
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dillmc7743 wrote: You have to overlap the portals on the visarea ends. Like have the visarea go in the middle of the portal area. Are you talking about something like this? http://img35.imageshack.us/img35/7843/portalsn.png
That's all my friend over skype could really tell me. |
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Forum: SandBox 2 Editor Topic: Portals + Vis Areas |
| Tyler |
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Posted: Tue Aug 11, 2009 11:56 pm
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Comments: 6 Views: 183
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| Alright, so I've been trying to get portals and vis areas to work for quiet some time, and am just getting frustrated and fed up with them, not working, or not working correctly. Problems that I'm having is still having everything disappear within the tunnels while looking into them, sometimes when ... |
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Forum: Tech Forum Topic: Modeling Programs |
| Tyler |
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Posted: Sun Aug 09, 2009 10:35 am
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Comments: 4 Views: 198
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| Blender is okay I think, never learned it tho. I support XSI as it's free and has good tools for simple modeling. 3ds Max is really useful in case you're doing animated things because it has all the exporting tools for CryEngine while XSI only exports static objects atm. Alright, Exporting for sta... |
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