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Ultimate mapper
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Post Left 4 Dead 2 Custom Map Problem
Hello all

been messing with hammer (l4d2) and made 1 room late last week but could get it working when you go to file,run map option...just a bunch of text flashers by in dos window..so i started a new map and got quit far..uploaded to you tube..only prob was i couldnt get the bots to go on ther own to the end room (safe room) with out following me.and once there the game would not end....so i been messing all day yesterday and tonight trying to figure out what was wrong...was loading great till about an hour ago and now it wont load in hammer...can load through console with in steam but not through hammer..i think i done a boo boo some where in map for it not to load...
this was yesterday



hope it make's sense so far..lol

now qeustion is...
is there away of finding error's in map within hammer?or any way to find out why its not loading...

sorry for going on....

thanks

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Mon Jul 19, 2010 7:50 pm
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Post Re: Left 4 Dead 2 Custom Map Problem
First make sure that your map is leak free.

You can check the logs that are located in: C:\Program Files\Steam\steamapps\username\sourcesdk_content\l4d2\mapsrc\yourmapname.txt

the log file will be named what ever your map name is. Go ahead and post it if you can't figure it out.

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Tue Jul 20, 2010 6:24 am
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Post Re: Left 4 Dead 2 Custom Map Problem
its a little long..
and aint allowed so my letters in post si i uploaded here
[url]
http://www.megaupload.com/?d=A1XKCF8J[/url]



was in

location was
"C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\TEST MAP A"

hope thats right
also i been reading somthing about a pointfile??

this is screen shot of hammer on that room..checked over and cannot find any leaks..well ..checked but you never no..


thanks in advance again..lol


Attachments:
Captucxcre.JPG
Captucxcre.JPG [ 319.22 KB | Viewed 442 times ]

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Intel Core 2 Duo CPU E8500 @3.16GHz (Stock)
Asus P5Q Standard Mobo
Corsair XMS2 Dominator TWIN2X4096-PC2-8500
ATI Radeon HD 4870
580W HiperPower
Microsoft Windows 7 x64 Ultimate
"AND A PINT OF GUINNESS"
http://uk.youtube.com/didlyi


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Tue Jul 20, 2010 5:10 pm
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Post Re: Left 4 Dead 2 Custom Map Problem
You may want to triple check those rooms a leak showed in the logs.
Ensure that you have at least one env_cubemap entity in any room, dosen't matter where just place on in a room.
Code:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\TEST MAP A\room 1a.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_landmark (-1382.98 1322.00 20.00) leaked!



You want to also check any models your using, are the correct ones. My guess would be that hammer dosen't like that model. Try deleting it from the map.

Code:
DataLinker total stream size                                     0.0 KiB
Error! To use model "models/props_fairgrounds/alligator.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_fairgrounds/alligator.mdl"!


Also you might want to remove that red line that goes no-where, unsure what that is.

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Wed Jul 21, 2010 6:06 am
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Post Re: Left 4 Dead 2 Custom Map Problem
thanks for tips...
but

i deleted the aligator...and tried some other stuff that log file kept bringing up.

tried cude thing..didnt under stand it so for mo not fussed about that as it was loading before this shite error..
the red line is the point file(which i think points some where near to the leak)
correct me if i'm wrong.
but i'd be fucked if i can find it

also tried to do the coordinates thing...thats shite as well as it sends me out to no where (space)

jesus..whats with this thing..why make it so friging hard to find the bloody error..why not just a big fuck-off arrow showing where it is..lol

deleted the log file and here is an updated version

[*]materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\TEST MAP A\room 1a.vmf
Patching WVT material: maps/room 1a/brick/blend_brick_brick01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_door_rotating (-1530.00 266.00 7.00) leaked![*][*][*]

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2367.0 1024.0 -8.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2879.0 1024.0 -8.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2434.0 1024.0 59.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2881.0 1024.0 59.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2113.0 1024.0 59.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2113.0 1024.0 118.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 1024.0 127.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1035.0 51.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (39933 bytes)
Cannot build Physics2 data
-----------
DataLinker total stream size 0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 91 texinfos to 75
Reduced 16 texdatas to 15 (370 bytes to 344)
Writing C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\TEST MAP A\room 1a.bsp
0 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test map a\room 1a.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test map a\room 1a.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test map a\room 1a.prt

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Intel Core 2 Duo CPU E8500 @3.16GHz (Stock)
Asus P5Q Standard Mobo
Corsair XMS2 Dominator TWIN2X4096-PC2-8500
ATI Radeon HD 4870
580W HiperPower
Microsoft Windows 7 x64 Ultimate
"AND A PINT OF GUINNESS"
http://uk.youtube.com/didlyi


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Wed Jul 21, 2010 7:48 pm
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Ultimate mapper
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Points: 4433
Post Re: Left 4 Dead 2 Custom Map Problem
Code:
Entity prop_door_rotating (-1530.00 266.00 7.00) leaked![*][*][*]


Right there is your problem, it's most likely out side of the rooms. It must be within the solids where the playing area is.

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Mon Jul 26, 2010 9:44 pm
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Post Re: Left 4 Dead 2 Custom Map Problem
dillmc7743 wrote:
Code:
Entity prop_door_rotating (-1530.00 266.00 7.00) leaked![*][*][*]


Right there is your problem, it's most likely out side of the rooms. It must be within the solids where the playing area is.


thanks for your help and all.but to be honest..i can not be arsed with it now...stupid problems have piss me right off with this sdk...might try in 6 months...

why make it so hard for noobs???

thanks again

_________________

Intel Core 2 Duo CPU E8500 @3.16GHz (Stock)
Asus P5Q Standard Mobo
Corsair XMS2 Dominator TWIN2X4096-PC2-8500
ATI Radeon HD 4870
580W HiperPower
Microsoft Windows 7 x64 Ultimate
"AND A PINT OF GUINNESS"
http://uk.youtube.com/didlyi


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Mon Jul 26, 2010 10:18 pm
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Post Re: Left 4 Dead 2 Custom Map Problem
lol I don't know why it's so hard to create a map, I always wonder the same. Maybe they don't want you make good ones like they do.

Hopefully in a new update it will be a WYSIWYG editor like the cryengine.

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Wed Jul 28, 2010 3:02 am
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