Terry Cavanagh picks up 'proper, meaty puzzle game,' Halting Problem
xxxgamer Share 2Terry Cavanagh throws a ton of game ideas into the online hive mind, and it looks like he found one that sticks with Halting Problem (tentative title).
Last week Cavanagh posted a set of Vines – "Pushing a block" and "Fistbump" – and this weekend he wrote in his blog that Halting Problem will probably be his "main focus for a while.
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"A proper, meaty puzzle game is something I've wanted to make for ages, and I'm having lots of fun just messing around with the mechanics for this one and seeing what I can make out of them," Cavanagh said.
It's inspired by DROD, but also things like Qrostar games, Zachtronic games, and my flatmate Increpare's games.
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Cavanagh said he's really excited about this one – and so is that happy little sprite.
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Arkham Origins stars Deathstroke in some playable capacity
xxxgamer Share 3A Batman: Arkham Origins pre-order image on Amazon offers Deathstroke as a playable character via DLC.
Check it out in a rolling image header here.
Batman and Deathstroke went head-to-head in last week's teaser video, but there was no word on how the striker of mortality would be incorporated into Arkham Origins.
This could be a Catwoman in Arkham City situation, where she got an entire spin-off campaign, or it might be something entirely new.
One aspect of Arkham Origins is confirmed today – Kevin Conroy will return as a voice actor.
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Why Defiance's 'fun now, depth later' is great for MMORPGs
xxxgamer Share 3This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.
I had my World of Warcraft year.
In 2007, when 'The Burning Crusade' came out, the game clicked with me and it became almost the only thing I played for months on end, to the point where I started raiding with an up-and-coming guild.
I know many other people who've had that year, with WoW or some other massively multiplayer game, before they lost interest, burnt out, or continued out of habit more than joy.
In the last year or so, I've tried several massively-multiplayer role-playing games – Star Wars: The Old Republic, Guild Wars 2, The Secret World – and couldn't find that magic again.
I co...
Kevin Conroy returns for Batman: Arkham Origins
xxxgamer Share 2Kevin Conroy will be in Batman: Arkham Origins, and he's already spent 10 months in the studio recording those gruff-yet-dulcet tones.
Conroy confirmed his involvement at Dallas Comic-Con, but didn't specify if he plays The Bat himself – not that he has to.
He opened the panel with, "I am vengeance.
I am the night.
I am Batman.
" Because, you know, he is.
NAG magazine reported in April that Warner Bros.
had passed on Conroy for Arkham Origins.
Conroy voiced Batman in both Arkham Asylum and Arkham City, and he was the man behind Bruce Wayne in Batman: The Animated Series, Batman: Beyond and subsequent DC universe cartoon spin-offs.
Arkham Origins is scheduled to launch on October 25 for Xbox 360, PS3, PC and Wii U.
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Arc System Works announces Guilty Gear Xrd
xxxgamer Share 3Arc System Works announces Guilty Gear XrdPosted By: Michael Lacerna In: Console News, Gaming News On: 19 MayArc System Works has finally revealed the long awaited next entry in their popular Guilty Gear franchise, entitled Guilty Gear Xrd.
Xrd will use cel-shaded 3D polygons to replicate the look of the 2D, hand drawn sprites of earlier games in the series.
While the gameplay is still strictly 2D, it looks like the camera will occasionally pan around or zoom in or characters when they execute super moves, similar to Street Fighter IV.
The game runs on Epic’s Unreal engine.
This isn’t the first time that Guilty Gear has gone 3D — the series first made the jump to the third dimension in 2007′s Guilty Gear 2: Overture for the Xbox 360, which placed characters from the series i...