Author: The Punisher] Since some people don't know how to make their Hunter move so I decided to make a little tutorial for them. ^^
Okay, as always make a new map or load a map then find a nice place for your Hunter and place it. (If you don't know how to spawn people/aliens etc see this tutorial.)
Now that you got your own nice Hunter make a TagPoint.
Place it somewhere on the map, but try not to place it in small areas or 1337 miles away from the Hunter.Here's how I placed it.
Now comes the "hard" part, left click on the Hunter then on your left panel go down till you see Flow Graph, then click on Create.
Then a new window comes up asking for a name write HunterWalk or something else it doesn't really matter. Now right click on the empty space in the middle and choose Add Node > Misc > Start now you should see this:
...If you don't, right click and choose Fit Graph to View then if needed use the mouse wheel to zoom in/out. Right click on the empty space again and choose Add Node > Movement > MoveEntityTo, right click again and choose Add Node > Entity > EntityPos and you should see this:
Lets look at our nodes, both MoveEntityTo and EntityPos has a red field that says Choose Entity. First we "fix" EntityPos, resize the Flow Graph window so you can see your map behind it. Left click on your TagPoint and go back to your Flow Graph window and then right click on the EntityPos' Choose Entity field and select "Assign selected entity" now it should say "TagPoint1" instead of "Choose Entity" if it says 2 or 3 instead of 1 don't worry, you probably just placed another TagPoint in your map. Now do the same thing on MoveEntityTo but this time select the Hunter instead of the TagPoint.Now you should have this infront of you:
We're almost there! Now hold down your left mouse button on the EntityPos' pos field and drag it over to MoveEntityTo's Destination field, do the same thing with Start's output and MoveEntityTo's Start. Only one thing left,change EntityMoveTo's Speed to 2 or whatever you want! Now you should see this, and you're kinda done!
*NOTE* He will get to his destination but he won't face it unless you put the TagPoint infront of him. To fix this follow the next couple of steps.
Making a Hunter turn Make a new node: AI > AILookAt make it's entity the Hunter then drag Start's output to AILookAt's Sync, and then drag EntityPos' pos to AILookAt's Point, 'n you're done. At the end you'll get this:
If you have any problems or anything please post them in the sandbox forum.